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π˜Ξ•π› @rez@mastodon.social

shadow! and a new 4*4 fancy dithering! α••( ᐛ )α•—

I optimized a lot my old dot tunnel, now I can display 48*48 dots at 60fps! :D

Live version + code source available here β†’ lexaloffle.com/bbs/?pid=44036&

thx to @lexaloffle, now I have a 8 steps at no CPU cost!
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I tried a new method, it looks way better but ~as I expected~ it's slower to render than the previous one! :D

guess the exact (and accidental) number of polygons in this scene 😈

ho god what I have done? πŸ™€

some summer update on my engine: a kind of frustum culling with bounding sphere and object z-sort!

I rewrote almost all my 3d engine code after I found a lot of integer overflow! (red lines are face normals).

light source and (poor) dithering added! α••( ᐛ )α•—

let's join the engine bandwagon α••( ᐛ )α•—

(well ok, it's a very basic start)

reverse drawing order implemented, now I can draw some elements around the road! 🏎

some marking added on the road, a reused sky and a kind of fake 3d rotation! 😜

now everything is interpolated (no more block!) and the «camera» is following the ride! 🏎

I don't know where I'm going, but it seems that I started something new again α••( ᐛ )α•—

optimized code size to death β†’ was able to add some Β©SUDDEN_DEATHβ„’ bonusses!
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…still working on ZEPTON, I added more terrain variation, objects and some wind for the smoke :)