this week I started to do some #webgl for the first time, now I can work again on my old #glsl raymarching effects :D
realtime version β http://lol.pm/webgl/ (subject to change across time)
houu what a cute little box of Β©proximitorsβ’!
#pico8 #3d #rendering #pixelart #gamedev #indiedev #screenshotsaturday
I optimized a lot my old dot tunnel, now I can display 48*48 dots at 60fps! :D
Live version + code source available here β https://www.lexaloffle.com/bbs/?pid=44036&tid=29911
thx to @lexaloffle, now I have a 8 steps #dithering at no CPU cost!
α( α )α
#pico8 #3d #engine #cgi #gamedev #indiedev #screenshotsaturday
I tried a new #dithering method, it looks way better but ~as I expected~ it's slower to render than the previous one! :D
did I already mentioned how much I love PLATONIC SOLIDS?
#pico8 #3d #raster #pixelart #gamedev #indiedev #indiegame #screenshotsaturday
more objects, camera, light, and debug grid/axis!
#pico8 #3D #rendering #gamedev #indiedev #screenshotsaturday
I rewrote almost all my #pico8 3d engine code after I found a lot of integer overflow! (red lines are face normals).
light source and (poor) dithering added! α( α )α