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@richardgoodness I think game economies are often broken in a logistical sense, especially early on where you have to do a bunch of brutal grinding & surviving, eventually leap a gap, get good stuff, and reach escape velocity where difficulty vanishes.
In defense of the trivial purchases that are "pocket change that pocket change carries", sometimes you want to get lost in a world that is built of those kinds of small transactions. The feeling that you don't have to BE anywhere is nice.
@richardgoodness I think game economies are often broken in a logistical sense, especially early on where you have to do a bunch of brutal grinding & surviving, eventually leap a gap, get good stuff, and reach escape velocity where difficulty vanishes.
In defense of the trivial purchases that are "pocket change that pocket change carries", sometimes you want to get lost in a world that is built of those kinds of small transactions. The feeling that you don't have to BE anywhere is nice.