News from the WeekendChallenge.. don't we all have a *bad day* sometimes? Or know it will start bad as soon as we wake up? πŸ˜‚

RAY OF DEATH

... was last weekends topic of the Weekend Challenge at blenderartists.org

And a new one from the ! This time the topic is "fragments", and will fragments be everything we have left in the future?

Title is "You have 1 unread messages." and as usual I'm doing exercises in !

New blog post up! This time about space ships on my project - and how I won't use these ships and make a change to the visual style in general. As always done in .

riidom.eu

And while I am at it, here the entry for this week's topic, "paranormal" πŸ‘»

My next entry in blenderartists.org's weekend challenge.

Topic: **surrealism**

I went with a somewhat political approach, as you can see 🀯

Going to pick up on blenderartists' weekend challenge more regularly now. This weeks theme: snails! 🐌

New blogpost up!

πŸ•Ί riidom.eu

Getting materials and lighting going, for once some renders to show, no more in-editor-shots!

🚨
RSS on riidom.eu/blog
βŒ›
Finally! Actually it was much easier than I thought, didn't dare to tackle it easier.
😜

(almost) fixed the language switch on my blog riidom.eu - I hope it wasn't too inconvenient.πŸ‘¨β€πŸŒΎ πŸ‘¨β€πŸŒΎπŸ‘¨β€πŸŒΎπŸ‘¨β€πŸŒΎπŸ‘¨β€πŸŒΎ

So I started texturing today. Who recognizes that color pallette? 🎨

Remembered I have some older lowpoly characters that got never really used in a project. Maybe now πŸ€”

riidom.eu

New blog post up!

Finally I could settle on a way to model my spaceship corridors. Some things have to get done faster in future :D

Next step: Textures!

The new corridor is almost done, I think (modelling-wise). Tomorrow I'll look over it and then start texturing and prepare a new blogpost. But now it's bedtime!

Mastodon

Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!