No context sudden need to make a tiny game with jumping voxels and desaturated colors. I've no idea what it's about, except I named all assets in #TokiPona, and my mood was involving some kind of lazy melancholia.

I guess it could become a random walk in a quiet forest, with occasional dialogues and chill beats in the background.

#theWorkshop

Seems like I'm making a custom pixel font for this game. The good thing is #TokiPona uses only 14 letters and capitalizes only names, so it's way faster and easier compared to regular fonts.

I'm trying to give it some kind of natural, script vibe. A bit cryptic, maybe somewhat Elvish. I could have used sitelen pona glyphs, but it would be way too much work for now. I want to have fun making this.

#theWorkshop

I've tweaked the font to make it rounder and bolder, since the previous version was hard to read in the game.

So for now, we have a confused bipedal bunny and a happy amphibian. No idea what will happen next, but it should be funny.

#theWorkshop #TokiPona

This forest is growing out of control. There are now different height levels and both characters can walk on specific terrain, so you have to swap between them to reach some otherwise inaccessible places.

The lagomorph can hop on logs and the batracian can swim. It's not pictured here because the GIF would be huge, but it works!

#theWorkshop

Meanwhile, in the voxel forest... you don't walk among trees, you walk on them.

#theWorkshop

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@ice I love the tree growing animations!

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@rpginabox Haha thanks :) That's why I like to work with 8x8x8 models lately, since there are few details you can do otherwise tedious stuff pretty fast and experiment with crazy animation ideas quite easily.

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