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It's hard to believe, but a year ago today I released RPG in a Box into Early Access on Steam! As always, shares and wishlists are very much appreciated. Thank you for your support! 😊❀️ store.steampowered.com/app/498

Hey everyone, check out the first devlog for Makerville, which is being created by Mottzy using RPG in a Box! youtu.be/GJadxdJ1-I4

To coincide with this, I've updated the syntax highlighting for scripts to a new color scheme using the BLK NEO palette by BlackedIRL! Check it out here: lospec.com/palette-list/blk-ne

Hey everyone, RPG in a Box's scripting system has a name now: Bauxite! 😁 It still has a long way to go, but I wanted to finally give it a name now that it's grown to where it's at. Credit to @ice for the suggestion!

For anyone interested, I updated my 16x16 icon pack with 50 more icons, bringing the total up to 306! zeromatrix.itch.io/rpgiab-icon

Check out the new RPG in a Box showcase to see some of the games being created by the community! 😍 πŸ› οΈ You can also submit your own game from this page!
rpginabox.com/games

The enhanced version of my Hyperjam entry is getting out of control. It will not only feature roguelike/puzzle mechanics and card-based combat, but also this kind of artwork. And don't even get me started on the soundtrack.

#theWorkshop

If you're looking for a way to easily distribute your RPG in a Box game, @itchio is a great place to do so! You can even tag your game as being made with RPG in a Box under Metadata->Engines & Tools! πŸ› οΈ

From creator Mottzy: Today marks a new milestone in the growth of my work. I have released the first version of Makerville on itch.io!
mottzy.itch.io/makerville

This is only a small intro to the world that will one day become a game.
mottzy.com/2020/06/27/makervil

You can now submit your games to the RPG in a Box showcase! The game can be in any state and doesn't need to be released yet. I look forward to receiving your submissions! πŸ˜„
forms.gle/LBDU9tB969GXJ4pT8

With the Marching Cubes option, you can also have the editor exclude voxels at the grid boundaries to keep models such as this properly tileable (i.e. no rounded edges).

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