wow not a great day to be a Water/Bug type
Penguin Logistics #明日方舟#
@firstname.lastname@example.org yeah no i'm gonna just have to do this
How do you chop up a shape into nice little cubes? In a new paper we study this problem using a beautiful tool from differential geometry called "Cartan's moving frames," showing how it can be applied to symmetric 3D cross fields (with Etienne Corman): http://www.cs.cmu.edu/~kmcrane/Projects/SymmetricMovingFrames/index.html
Me and Dalao are this close
this is the funniest bug i'll ever have in a game I've made
Rendering cubes in WebGL
Semantic Program Alignment for Equivalence Checking
Source code: https://github.com/bchurchill/pldi19-equivalence-checker
Programming Language Design and Implementation (@PLDI@twitter.com) 2019
Berkeley Churchill, Oded Padon, Rahul Sharma, Alex Aiken
cashing in on that trend of those 'satisfying' animations you see everywhere
we get it, you verilog
dope on wax by @email@example.com
MIDI to #DreamsPS4 setup if anyone is interested.
remember when I was pondering an SMT based C parser that could find errors across preprocessor flags? well, I started prototyping…
grattoir à chat avec détection de grattage qui diffuse des sons de harpe lorsque le chat en joue
My first full creation in #DreamsPS4. I was actually able to do this as my 3D Design class final. I'm very happy with it.
unimportant compiler dev (@rrika9 on twitter)
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