So mentioning DOOM 1 VS webpage sizes reminded that up until not that long ago all of my software had to fit under 16MB (megabytes!) of RAM and didn't have much trouble at that.

We could fit a fully functional app in a couple of kilobytes (!!) on PalmOS but Android apps take dozens of megabytes like it's nothing.

I get that bigger resolutions means bigger art assets (unless you use vector art and you probably should) but with the exception of games and media.. why the heck is everything so heavy now days?

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@polychrome because there's no incentive to optimize and developer time is precious

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