So mentioning DOOM 1 VS webpage sizes reminded that up until not that long ago all of my software had to fit under 16MB (megabytes!) of RAM and didn't have much trouble at that.

We could fit a fully functional app in a couple of kilobytes (!!) on PalmOS but Android apps take dozens of megabytes like it's nothing.

I get that bigger resolutions means bigger art assets (unless you use vector art and you probably should) but with the exception of games and media.. why the heck is everything so heavy now days?


@polychrome Amen. A lot has to do with a kind of presentation spectacle that we have been trained to expect: fancy fades, transitions, spinners, videos, animated gimmicks, etc. The core functionality of most "apps" could be done with a boring HTML form or green-screen text application but that does not feed into our conception of ourselves as "high-tech". The result is that a huge amount of coding and hardware expense goes into maintaining this pretense of technological progress.

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