Fun facts:
- each sub menu is its own object
- you can unpause from any menu (thanks roxy of the past for having the foresight to implement this, I had to do nothing extra to make it work)
- the game will keep the "options" choise highlighted when you go back to that menu

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- the background I drew mirrored so I can just draw it flipped horizontally and save a whole chunk of 320x360px VRAM for more backgrounds, I can have double the fancy backgrounds on a single texture page this way
- I improved the animation when you change menu choices

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