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Made the tail drag on the floor as someone suggested and changed the animation a little

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Local girl with pretty much no animation experience tries to animate an otter with a big tail

There we go

General idea is to keep Lance's tail tucked up to him when standing still, rather than out behind him like it was before - that way I can keep his hitbox the same and NPCs/enemies cant walk on the tail (as it wont interact with them and therefore will look weird)

you ever get so frustrated with yourself that you just go ahead and quit doing bad and just sprite the thing?

I'll do the arms next time I'm working on it

took a lot of figuring out to get Lance to move around while still maintaining whole numbers for X and Y values (otherwise he shakes around a lot)

There we go, used the tiles on the left to create the trees on the right

Make a few more tiles and I'll be set for infinite tree shapes

Had a big thought about drawing a bunch of different clumps of leaves so I can make an infinite variety of trees, so I threw together this test

I think it can work!

I also included the tree I drew yesterday

you ever go to draw a tree but you accidentally draw a green donut and you become weirdly hungry

Proportion test with Lance, the background, and the game window itself

What do you think?

lance is about 5 feet tall (1.5 meters) which makes the door 6 feet tall (1.8 meters) and the building about 10 feet (3 meters)

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