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Ok!!! The Shield Cat Patreon page has been updated. There's a lot of new gameplay info, a short video, and a link to the new Patreon Discord chat patreon.com/lumi

Well, it's been fun, but now it's time for all good otters to go to sleep and dream about whenever the game is done zzz

I liked this sprite too much to let it go to waste, I had to do something with it

"So what's the point of all this?"
So I can get to the 3rd image pretty quickly and keep Lance on model at all times really easily

Been working on making a 3D model of Lance that I can render and then use for sprites

Spriting Lance in all these directions took about an hour. I can clean it up more, but I mainly just wanted to see if it'd work or not :O

This is Lance, the star of my game @shieldcat !! He can run in a single direction right now

With your support on Patreon, he'll soon be able to run in any direction
patreon.com/lumi

Will you help this good otter move in all directions?

*cowboy voice* How many lances do I gotta draw to get to the /real/ Lance?

So far? 8

So now we have Lance standing, running, and dashing!!

Now I gotta do this for 4 other directions 😅 at least I can mirror 3 to make all 8 👀

Here's Lance's south-west dashing animation!! this one is 8 frames

See what I got out of those two frames I rendered in Blender? It's really good when you have a reference to draw from

is this how all the cool indie devs are doing their sprites, with no borders on the pixel art?

if you take a peek off to the bottom right near the end of the video you can spy a bit of the other test room 👀

What's going on in there? I adjusted the room transition code to lock up Lance (and other stuff later) so it's a proper room transition

It was too disorientating with the camera moving while Lance was also movable

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Wait so you're telling me that you want to walk under and over the bridge and ALSO go inside the buildings? Well since you're all so nice, sure!

As promised, a bridge that you can walk over and then walk under and you can still see Lance

Also, I figured out exactly how to pass arguments to shaders, so that water shader I was trying the other day may come true after all :O

Cool hidden use of the camera clamp object I made

I can trick people into thinking I have a bunch of rooms, but actually its just one

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