There we go, now it works
The cursor position represents where the camera would like to go, but it should never go out of bounds. Instead, it stops and keeps Lance in the center of the screen at all times, rather than showing an unexplorable area
each cursor is a sample point
you may remember that the camera did this before, but that was with object-based collision. Now I'm using a tilemap, which is a lot faster
Alright so it's all set up now, if you give me $5/m on Patreon then you can go to itch io and get a build of the game where Lance can run around but also you're being chased by giant red spheres
I'll add more later, but thats enough for today I think
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