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Playing a dungeon game where a neural net is DMing has a lot in common with lucid dreaming.

Text in particular is slippery and resistant to being read.

aiweirdness.com/post/187645450

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I'm really excited to get the final card design from my artist for the back of the Deckahedron!

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New update to the GM Guide for A Thousand Faces of Adventure - a section on how the players at the table can signal the GM for how they want to have fun:

1kfa.com/playtest_files/guide_

Micro game design! Critique / suggest!

Poker variant called "Memory Poker"
# Setup: Everyone antes in. Then deal 2 cards face-up on the table
# 4 Phases per turn:
- "Reaper": draw 5 cards from the top of deck. Put back 2 cards, 1 on top, 1 on bottom of deck.
- "Baker": hand the remaining 3 cards to the next player.
- "Lord": they choose 1 card to keep, hand you back 2 - you keep.
- "Gambler": everyone bets/raises/folds, then it's the next player's turn.

Hand is over after all turns

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Perhaps the thing I love most about podcasts or internet videos is that I get distracted halfway through and start designing my own game. Last night it was a Poker variant while watching a video about Photosynthesis.

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I've got my palette figured out. That's always the hardest part for me. Now comes the mindless fun bit -- coloring like a kid with crayons, haha. 👍

#krita #ttrpg #mcc #dcc

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