Playing a dungeon game where a neural net is DMing has a lot in common with lucid dreaming.
Text in particular is slippery and resistant to being read.
New update to the GM Guide for A Thousand Faces of Adventure - a section on how the players at the table can signal the GM for how they want to have fun:
Micro game design! Critique / suggest!
Poker variant called "Memory Poker"
# Setup: Everyone antes in. Then deal 2 cards face-up on the table
# 4 Phases per turn:
- "Reaper": draw 5 cards from the top of deck. Put back 2 cards, 1 on top, 1 on bottom of deck.
- "Baker": hand the remaining 3 cards to the next player.
- "Lord": they choose 1 card to keep, hand you back 2 - you keep.
- "Gambler": everyone bets/raises/folds, then it's the next player's turn.
Hand is over after all turns
Biped, mammal. Game maker
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