Honing in on a core belief recently (1/2):
There's no such thing as code being "readable", not only because being readable implies assumptions about the context of the reader but also most programs cannot present a linear narrative! (see also: http://www.gigamonkeys.com/code-reading/ and http://akkartik.name/post/comprehension, though lukego.github.io/blog/2012/10/24/readable-programs/ may be a counterpoint.)
This only makes pursuing comprehensible code all the more important though! Even if we can't reach the destination.
Honing in on a core belief recently (2/2):
I continue to want to find a way explain code without relying on fairly static tools like documentation, the code itself, or even tests. Legacy code and software preservation only makes this need more urgent.
My primary motivation working on the emulator is finding ways to generate an explanation of binaries without just recovering the disassembly. It's the intent and constraints that matter, not necessarily the solution the developers wound up with.
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