I'm seriously impressed with the algorithm's ability to navigate around parts it shouldn't touch, but it did end up leaving some fairly large areas unsupported. Perhaps I pushed it too far. I think if I mess with the layout I can get those parts into places where they won't be seen, so it should still turn out well.
Fiddling with building objects procedurally in #blender3d. Sometimes you find a thing that you wish you'd done on purpose.
The Wikipedia page for technical pens has a video of a beautiful dotted-line drawing pen.
Spent an interesting hour exploring https://worldstandards.eu, which contains info on left/right driving, electrical sockets (mapped below), and other odds and ends.
Kind of worked myself into a corner (well, pentagon) with the most complex topology I've tried yet. Still, the bottom of the model is there to hide the mess, like the back of an embroidery...
Software developer for ocean scientists. A little interest in a lot of things.
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