sweetie, they know is a user on mastodon.social. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

Apple deprecating #opengl for metal is going to make a mess of an already messy 3D landscape. Really hope that #vulkan can take the mantle from OpenGL and make something a little more cross-platform happen.

(I haven't done ant OpenGL / Vulkan programming so I have no idea if this is feasible).

sweetie, they know @sweetietheyknow

@craigmaloney do we care if it’s cross platform?

@sweetietheyknow I tend to care because I'm usually on "The other platform".

@craigmaloney we don’t really strive for cross-platform apis in other places is what I mean. it doesn’t seem like a ton of work to port to metal, especially considering the work debugging the OpenGL implementation

@sweetietheyknow I'm not at the point where I can speak about this from a spot of knowledge, but my understanding is the less friction we have for developers to port their code the better it is for everyone involved.

That we have Unity / Godot means that Linux folks tend to get more games out of the deal.

But I'm not at the level to understand a lot of the underlying engine workings at the moment.