I was live at Blender Today, talking about the Asset Browser & Blender's new Pose Library.

youtube.com/watch?v=s8Z4e7YO5i

The new pose library has finally landed in master!

I'll prepare my inbox for the bug reports 😂


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RT @BlenderDev
A major milestone for the Asset Browser project: Pose Library v2.0 is now in master! 🎉

Learn more about it on the Wiki release notes wiki.blender.org/wiki/Referenc and the Code blog. code.blender.org/2021/05/pose-
twitter.com/BlenderDev/status/

1000+ likes and 150+ retweets. I guess people are looking forward to the new pose library!


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RT @sastuvel
Pose Library v2.0 will be part of Blender 3.0. See it in action and learn how it works at code.blender.org/2021/05/pose-


twitter.com/sastuvel/status/13

yesterday's Animation & Rigging Module Meeting notes are online:

devtalk.blender.org/t/2021-04-

The next meeting will be in two weeks, Thursday 29 April at 17:00 CEST.

Blender's & module has a new central place for communications:

devtalk.blender.org/c/animatio

We'll use it to post meeting notes, describe decisions, and ask for feedback. It's also the place to be if you want to come on board!

Another fruitful & meeting.

devtalk.blender.org/t/2021-02-

If you want to join, it's every two weeks on Thursday. Check the meeting notes for the time & place.

Yesterday we the first & meeting of 2021. The notes are on DevTalk as usual: devtalk.blender.org/t/2021-01-

REQUEST: if you want to join these A&R meetings, let us know which times would suit you in a comment on devtalk, use the link above.

Bake Action in now has better Euler discontinuity filtering!

In this image you see the result of Bake Action: Euler discontinuities in 2.91 (left) and smooth curves in 2.92 (right).

Constraints can now use Custom Space with a custom object to define the evaluation space. Great work by Henrik Dick!

developer.blender.org/D7437

Now this is news I like!


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RT @MotiDev64
@sastuvel Just tested it with 3 armatures of previusly baked animations and they all work perfectly.
twitter.com/MotiDev64/status/1

I'm still looking for people to test this functionality! It's not in yet. Download my custom Blender build from developer.blender.org/D9602, test it on some real-world files, and let me know if it works for you.


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RT @sastuvel
Today I implemented a new Euler filter, to remove discontinuities from rotations. If you want to help test the new filter, please download an experimental build …
twitter.com/sastuvel/status/13

Today I implemented a new Euler filter, to remove discontinuities from rotations. If you want to help test the new filter, please download an experimental build from developer.blender.org/D9602 and let me know how it works for you.

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