Blender #Animation & #Rigging module meeting notes: https://devtalk.blender.org/t/2022-05-12-animation-rigging-module-meeting/24224
#Animation & #Rigging module meeting notes from last Tuesday: https://devtalk.blender.org/t/2022-04-28-animation-rigging-module-meeting/24172
Of course also mentioned in the Blender 3.2 draft release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Animation_Rigging#Deprecation_of_Legacy_Pose_Library
In Blender 3.3 the deprecated functionality will be removed, see https://developer.blender.org/T93406
#Blender's old Pose Library has been deprecated! Conversion to Pose Assets is a single button press, unleashing powerful new workflows.
The "More Info" button opens a browser to the manual: https://docs.blender.org/manual/en/3.2/animation/armatures/posing/editing/pose_library.html
Best news in a long time 🙏 #b3d #animation
My focus for the rest of this year is to get the current Blender NLA and Animation Layer system and FBX to a level of polish that the core tools work as artists expect and without workarounds and excuses. If someone wants to use Blender it will be on equal footing as Maya/Mobu
If you want to join, the meeting is every two weeks and is open to everybody. Calendar at http://stuvel.eu/anim-meetings/
Christoph’s awesome work on the pose slider tools now finds its way to the graph editor 💜
Thanks @vieleanimations !
Late Christmas present #b3d animators
My "Breakdown" and "Blend To Neighbor" operators for the graph editor finally landed for 3.1
Thanks @sastuvel for all the reviews
The agenda for the upcoming Animation & Rigging module meeting is online: https://devtalk.blender.org/t/2021-12-23-animation-rigging-module-meeting-upcoming/22042