If you want to join, it's every two weeks on Thursday. Check the meeting notes for the time & place.
Yesterday we the first #Animation & #Rigging meeting of 2021. The notes are on DevTalk as usual: https://devtalk.blender.org/t/2021-01-07-animation-rigging/16978
REQUEST: if you want to join these A&R meetings, let us know which times would suit you in a comment on devtalk, use the link above.
Now this is news I like!
#b3d #animation #devfund
@sastuvel Just tested it with 3 armatures of previusly baked animations and they all work perfectly.
I'm still looking for people to test this functionality! It's not in #Blender yet. Download my custom Blender build from https://developer.blender.org/D9602, test it on some real-world files, and let me know if it works for you.
#b3d #Animation #devfund
Today I implemented a new Euler filter, to remove discontinuities from rotations. If you want to help test the new filter, please download an experimental #Blender build …
This is a subtweet for every single one of you
Snappier animation is now possible wtih #Blender! This video shows the difference in maximum snappyness between Blender 2.90 and the upcoming 2.91. Both balls are animated with just two keyframes.
This is accurate 😁
My first short movie! I worked 2 months on this!
This is also my first time trying out the premiere feature of YouTube. It can be seen 30 minutes from now! Go chat a bit with me, while we wait for the countdown :D
Blender developer, drummer, and photographer.
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