's old Pose Library has been deprecated! Conversion to Pose Assets is a single button press, unleashing powerful new workflows.

The "More Info" button opens a browser to the manual: docs.blender.org/manual/en/3.2

Blender 3.1 is out! And it includes my little Copy Global Transform add-on, a super useful tool for animators (and other people who want to copy-paste world transforms) :D

blender.org/download/releases/

Best news in a long time 🙏
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RT @bclark_cgchar
My focus for the rest of this year is to get the current Blender NLA and Animation Layer system and FBX to a level of polish that the core tools work as artists expect and without workarounds and excuses. If someone wants to use Blender it will be on equal footing as Maya/Mobu
twitter.com/bclark_cgchar/stat

The graph editor now has an "Equalize Handles" operator (in the Keys → Snap menu). It equalizes the handle length of all selected keyframes, optionally making them horizontal as well. Thanks @blastframe for your efforts!

yesterday's & meeting was a busy one! It's so exciting to see how the module is thriving.

devtalk.blender.org/t/2022-01-

If you want to join, the meeting is every two weeks and is open to everybody. Calendar at stuvel.eu/anim-meetings/

Christoph’s awesome work on the pose slider tools now finds its way to the graph editor 💜

Thanks @vieleanimations !


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RT @vieleanimations
Late Christmas present animators
My "Breakdown" and "Blend To Neighbor" operators for the graph editor finally landed for 3.1
Thanks @sastuvel for all the reviews
twitter.com/vieleanimations/st

Copy Global Transform!

Blender has a new add-on: copy/paste of the world-space transform of the active object/bone. It can simply paste, modify selected keys (aka "smart bake"), or even create new keys (on 1s, 2s, etc.).

Bundled with Blender 3.1 :)

Animation & Rigging has expanded with two more module members: @orestiskon and @bclark_cgchar !


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