#Blender 2.92 - Inofficial Trailer https://youtu.be/r6xfG3OKh-E
Another fruitful #Animation & #Rigging meeting.
https://devtalk.blender.org/t/2021-02-18-animation-rigging/17585
If you want to join, it's every two weeks on Thursday. Check the meeting notes for the time & place.
One day build: the moss cave
Where a plane gets extruded into a mossy cave!
Check out my dear friend's awesome work, combining photography with CGI.
https://orkfotografie.nl/crafting-notes/moss-cave/
@Mrdodobird he used your moss (was it lazy moss?) to what I think is great effect.
Blender Asset Tracer v1.3 just released, with support for Geometry Nodes. Get it fresh from https://pypi.org/project/blender-asset-tracer/
Soon to come: a Blender Cloud add-on update that bundles this version of BAT.
Maybe others in the #b3d community can chip in? How are AMD video cards & drivers nowadays? I like that they work with the Open Source Mesa drivers, but they had some issues in the past, and my personal preference is still NVIDIA. How is this now?
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RT @spreeker
@sastuvel I'm looking for a GPU Blender Supports / opensource / Linux supported. Any suggestions?
https://twitter.com/spreeker/status/1351154531636310019
Much 💜 for the 🐙
#b3d
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RT @metinse7en
When you go to Reddit in the morning and discover the artwork you posted there yesterday evening has received 4400+ upvotes, and you see the counter increase in real-time... 😊❤ #blender #blender3d #b3d
https://www.reddit.com/r/blender/comments/kulh63/imminent_impact/
https://twitter.com/metinse7en/status/1348569334923341824
#Blender3D patch management made easier: I wrote some shell scripts to pull patches into your local git repo in a more convenient way.
https://stuvel.eu/post/2021-01-08-arc-pull/
I'm getting the hang of the Fish shell, thanks @spreeker for pointing it out to me :)
Yesterday we the first #Animation & #Rigging meeting of 2021. The notes are on DevTalk as usual: https://devtalk.blender.org/t/2021-01-07-animation-rigging/16978
REQUEST: if you want to join these A&R meetings, let us know which times would suit you in a comment on devtalk, use the link above.
This is fantastic! I love cats, big & small :)
https://twitter.com/FlippedNormals/status/1344395415202967555
Bake Action in #Blender now has better Euler discontinuity filtering!
In this image you see the result of Bake Action: Euler discontinuities in 2.91 (left) and smooth curves in 2.92 (right).
#Animation and #Rigging module meeting notes are online. It was another pleasant and fruitful meeting. Next one will be in 2021!
https://devtalk.blender.org/t/2020-12-17-animation-rigging/16664
Dreaming of default cubes in #b3d
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RT @beesandbombs
Constraints can now use Custom Space with a custom object to define the evaluation space. Great work by Henrik Dick!
"It made me fall back in love with 3D modeling again, and soon upon discovering Blender, I found myself using it for most of my tasks."
That's @3DBystedt about using Blender in game development.
https://medium.com/embarkstudios/using-blender-in-game-development-e52b1c98b7e6
Now this is news I like!
#b3d #animation #devfund
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RT @MotiDev64
@sastuvel Just tested it with 3 armatures of previusly baked animations and they all work perfectly.
https://twitter.com/MotiDev64/status/1329898043601203200
I'm trying to get @TheRealPomax away from Mozilla and onto #b3d 😁
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RT @TheRealPomax
Working on a small new section for the Bezier Primer, thanks to @sastuvel
https://twitter.com/TheRealPomax/status/1329888219199012864
I'm still looking for people to test this functionality! It's not in #Blender yet. Download my custom Blender build from https://developer.blender.org/D9602, test it on some real-world files, and let me know if it works for you.
#b3d #Animation #devfund
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RT @sastuvel
Today I implemented a new Euler filter, to remove discontinuities from rotations. If you want to help test the new filter, please download an experimental #Blender build …
https://twitter.com/sastuvel/status/1329495464232841217
Blender developer, drummer, and photographer.