Who's going to SIGGRAPH this year? Would be great to see some familiar faces there!

Woah, Scripting for Artists has subtitles nowadays! Such a nice (albeit a day early) birthday present :)


Uncle Rossi!

RT @s_koenig
A week ago I had the pleasure to spend a few days at the Blender Studio in Amsterdam. I found the armgun tracking device from TearsOfSteel, and I simply had to do a silly little something with it to test the new ClipEditor UI (WIP!). Also, cheers to @fsiddi / Uncle Rossi :)

Come and join me in my stream this afternoon! I'll be working on Flamenco 3, the next generation render farm software I've been working on for the past few months.

It's starting in just over 3 hours.

RT @BlenderDev
LIVE development! Sybren will be live-streaming his work on the new generation of Flamenco, the render farm platform.

Today at 15:00 CEST (UTC+2) it starts at youtu.be/rJp…

3 (alpha) now works on Windows! Including the Shaman system for file deduplication, and FFmpeg for frames-to-video conversion. And, also important, you don't even have to tell the system where is installed, it finds it all by itself!

's old Pose Library has been deprecated! Conversion to Pose Assets is a single button press, unleashing powerful new workflows.

The "More Info" button opens a browser to the manual: docs.blender.org/manual/en/3.2

Want to be a developer? Have the skills, and a drive to make something awesome? This summer might be your chance to shine!

Google Summer of Code is open for all adults (i.e. 18+).

check wiki.blender.org/wiki/GSoC for more info.

I just noticed that Go 1.18 has been released! This means that Flamenco 3 is no longer using a pre-release version :)


Help Arnd shape the development in the most pleasant of ways. Watch the video, help with feedback & knowledge. It'll be an important decision!

RT @BlenderDev
GitLab? Gitea? Call for participation on the future of Blender's development platform. youtube.com/watch?v=L5EyDQkqMU

yesterday's & meeting was a busy one! It's so exciting to see how the module is thriving.


If you want to join, the meeting is every two weeks and is open to everybody. Calendar at stuvel.eu/anim-meetings/

Copy Global Transform!

Blender has a new add-on: copy/paste of the world-space transform of the active object/bone. It can simply paste, modify selected keys (aka "smart bake"), or even create new keys (on 1s, 2s, etc.).

Bundled with Blender 3.1 :)

I have no idea what I'm getting myself into. I'm not that familiar with any of the drawing code, so it's going to be an adventure!

Thanks Kevin @blastframe for the suggestion :)

RT @BlenderDev
LIVE coding session this Thursday! Sybren will walk through the drawing code of Blender's Graph Editor, make some modification of the C code, and show the patch submission process. youtube.com/watch?v=P…

Show older

The original server operated by the Mastodon gGmbH non-profit