Woah, Scripting for Artists has subtitles nowadays! Such a nice (albeit a day early) birthday present :)
A week ago I had the pleasure to spend a few days at the Blender Studio in Amsterdam. I found the armgun tracking device from TearsOfSteel, and I simply had to do a silly little something with it to test the new ClipEditor UI (WIP!). Also, cheers to @fsiddi / Uncle Rossi :) #b3d
Come and join me in my stream this afternoon! I'll be working on Flamenco 3, the next generation render farm software I've been working on for the past few months.
It's starting in just over 3 hours.
Today at 15:00 CEST (UTC+2) it starts at https://youtu.be/rJp…
Of course also mentioned in the Blender 3.2 draft release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Animation_Rigging#Deprecation_of_Legacy_Pose_Library
In Blender 3.3 the deprecated functionality will be removed, see https://developer.blender.org/T93406
#Blender's old Pose Library has been deprecated! Conversion to Pose Assets is a single button press, unleashing powerful new workflows.
The "More Info" button opens a browser to the manual: https://docs.blender.org/manual/en/3.2/animation/armatures/posing/editing/pose_library.html
Help Arnd shape the #b3d development in the most pleasant of ways. Watch the video, help with feedback & knowledge. It'll be an important decision!
#blender #DevOps #DevFund
GitLab? Gitea? Call for participation on the future of Blender's development platform. https://www.youtube.com/watch?v=L5EyDQkqMUw #b3d #DevOps
If you want to join, the meeting is every two weeks and is open to everybody. Calendar at http://stuvel.eu/anim-meetings/
The agenda for the upcoming Animation & Rigging module meeting is online: https://devtalk.blender.org/t/2021-12-23-animation-rigging-module-meeting-upcoming/22042
I have no idea what I'm getting myself into. I'm not that familiar with any of the drawing code, so it's going to be an adventure!
Thanks Kevin @blastframe for the suggestion :)
#b3d #development #devfund
LIVE coding session this Thursday! Sybren will walk through the drawing code of Blender's Graph Editor, make some modification of the C code, and show the patch submission process. https://www.youtube.com/watch?v=P…