Blender Asset Tracer v1.3 just released, with support for Geometry Nodes. Get it fresh from https://pypi.org/project/blender-asset-tracer/
Soon to come: a Blender Cloud add-on update that bundles this version of BAT.
#Blender3D patch management made easier: I wrote some shell scripts to pull patches into your local git repo in a more convenient way.
https://stuvel.eu/post/2021-01-08-arc-pull/
I'm getting the hang of the Fish shell, thanks @spreeker for pointing it out to me :)
Yesterday we the first #Animation & #Rigging meeting of 2021. The notes are on DevTalk as usual: https://devtalk.blender.org/t/2021-01-07-animation-rigging/16978
REQUEST: if you want to join these A&R meetings, let us know which times would suit you in a comment on devtalk, use the link above.
Bake Action in #Blender now has better Euler discontinuity filtering!
In this image you see the result of Bake Action: Euler discontinuities in 2.91 (left) and smooth curves in 2.92 (right).
#Animation and #Rigging module meeting notes are online. It was another pleasant and fruitful meeting. Next one will be in 2021!
https://devtalk.blender.org/t/2020-12-17-animation-rigging/16664
Constraints can now use Custom Space with a custom object to define the evaluation space. Great work by Henrik Dick!
Now this is news I like!
#b3d #animation #devfund
---
RT @MotiDev64
@sastuvel Just tested it with 3 armatures of previusly baked animations and they all work perfectly.
https://twitter.com/MotiDev64/status/1329898043601203200
I'm still looking for people to test this functionality! It's not in #Blender yet. Download my custom Blender build from https://developer.blender.org/D9602, test it on some real-world files, and let me know if it works for you.
#b3d #Animation #devfund
---
RT @sastuvel
Today I implemented a new Euler filter, to remove discontinuities from rotations. If you want to help test the new filter, please download an experimental #Blender build …
https://twitter.com/sastuvel/status/1329495464232841217
It's so interesting to see people's responses.
@EpicGames gives Blender $1.2 MILLION.
@Facebook gives Blender 1/10th of that.
World: OH MY GOD BLENDER IS TAKEN OVER BY FACEBOOK!
Don't worry folks. It's just a donation, not an investment.
Today I implemented a new Euler filter, to remove discontinuities from rotations. If you want to help test the new filter, please download an experimental #Blender build from https://developer.blender.org/D9602 and let me know how it works for you.
The Pose Thumbnails add-on for #Blender has been refreshed to be compatible with modern Blenders again. It's also easier to install than ever. Grab the add-on ZIP from https://gitlab.com/blender-institute/pose-thumbnails/-/releases
Welcome @bkurdali and Christoph Lendenfeld to the #Animation & #Rigging module!
The fortnightly #Blender #Animation & #Rigging module meeting was another pleasant & productive one. Meeting notes are online at
https://devtalk.blender.org/t/2020-10-29-animation-rigging-module/15933
New #Animation Features in #Blender 2.91! https://youtu.be/iaPlkAmRpHo
Thanks @lucianomunoz_ for showing it so nicely!
Blender's 2D Cursor in the Graph Editor can now be snapped from the Shift+S pie menu. Two new options: "Cursor to Selected" and the never seen before "Cursor Value to Selected", which only updates the cursor value but doesn't touch the current frame.
Yesterday's #Animation & #Rigging module meeting notes are now online: https://devtalk.blender.org/t/2020-10-15-animation-rigging-module/15773
Keyframes can now be inserted losslessly, so without changing any of the actual animation.
In the image, the thin blue line shows the original FCurve shape. It's hidden behind the green curve in Blender 2.91 because they're the same.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.91/Animation-Rigging#FCurves
Today we had a #Blender #Animation & #Rigging module meeting. Here are the meeting notes: https://devtalk.blender.org/t/2020-10-01-animation-rigging-module/15602/3
Blender developer, drummer, and photographer.