Snappier animation is now possible wtih #Blender! This video shows the difference in maximum snappyness between Blender 2.90 and the upcoming 2.91. Both balls are animated with just two keyframes.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.91/Animation-Rigging
Nico Zavallos has collected notes from my #Scripting for #Artists training series. Thanks Nico!
Read more at https://stuvel.eu/post/2020-09-01-scripting-for-artists-comments/
#b3d #Blender #ScriptingForArtists #python #BlenderCloud #DevFund
Nico Zavallos has collected notes from my #Scripting for #Artists training series. Thanks Nico!
Read more at http://stuvel.eu/post/2020-09-0…
#b3d #Blender #ScriptingForArtists #python #BlenderCloud #DevFund
Woah! The Blender Development Fund is over the €100.000/month mark! That's fantastic :)
Thank you to all the DevFund members, you accelerate the awesomification of Blender.
Bonus points for motivating your answer.
This week I'll do another Roast my Add-on! Let me know if you want me to roast yours. ESPECIALLY if it's a simple add-on, or something you're still working on, this could be a good idea.
#b3d #Python #Scripting #ScriptingForArtists #BlenderCloud #devfund
Phew, the new #Alembic exporter is done! It's now using the same code base as the #UniversalSceneDescription exporter, paving the way for the future. And fixing a bug reported by @3DBystedt
Now it's waiting for review at https://developer.blender.org/D7664
Next Wednesday I'll be in a live stream with Pablo for a live #Scripting for #Artists Q&A session. If you have questions about #Python scripting in #Blender, drop by and get them answered!
Recording & editing a new Scripting for Artists episode!
Thursday I'll be recording another episode of Scripting for Artists: custom properties. This is where things get really powerful.
Thank you @IntelSoftware@twitter.com !
#b3d #devfund
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RT @blender_org@twitter.activitypub.actor
Great news@IntelSoftware@twitter.comre upgrades their #devfund membership to Corporate Gold! Thank you for continuing to support Blender core development. https://fund.blender.org
https://twitter.com/blender_org/status/1243544348261863424
Especially for @zuggamasta@twitter.com and all the other METABALLS lovers: Blender's @openusd@twitter.com exporter now also supports exporting metaballs! As with the #Alembic exporter, they are converted to a mesh first. Of course animation is supported as well :)
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/More_Features#Universal_Scene_Description
Together with @atmind@twitter.com I just gave a presentation at the first NL CG Pipeline Meetup! The atmosphere is good, and we met interesting people (and some old friends).
RT @FinEskimo@twitter.activitypub.actor
I'm not a 'fanboy' but.... the ability to directly fund software development instead of purchasing a license makes a difference... #devfund https://twitter.com/pablodp606/status/1197597368448946176
Blender developer, drummer, and photographer.