So I watched reviews of the NES and SNES Classic just to get a feel for how the PS Classic compares and the deal is... Nintendo's micro-consoles weren't perfect. The NES Classic had visible issues, in fact, even input lag, but the deal was none of them were real dealbreakers

So it really wasn't like Sony had to deliver literal perfection to compare if you were thinking that. No, they own their failures without even needing comparison to other products

The ironic saving grace is the ridiculously flimsy backdoor in the PS Classic which I think by definition shouldn't even be called a hack. Plug in a USB keyboard and press the Esc key and you can actually change the PCSX settings now

And OFC this unique situation is only possible because Sony used an open source emulator. So Sony, congrats on playing yourselves? I guess

@plsburydoughboy I still can't get over the fact that they picked a fairly well known as Workable But Not Perfect open-source emulator when they've had the code for a perfect PS1 emulator ever since the PSP, and they have an ARM wrapper for it since the Vita

@plsburydoughboy and like the vita is lower spec ARM hardware than the PS Classic

I just can't

@theoutrider OK, so the deal is, both the PSP and Vita can emulate the PlayStation better than even high end PCs because they share architecture with the original console. That's something not even Mednafen or PCSX2 has access to, because it would be illegal

@plsburydoughboy the Vita is literally an ARM SOC, except an older lower-performance version of the architecture, running at a lower clock speed and with less RAM than the PS Classic

@plsburydoughboy the Vita has more in common with the Classic than the PS1 or even the PSP

@plsburydoughboy (also, fun fact: the Vita actually runs the PSP's PS1 emulator in its own PSP emulator to run PS1 games)

@theoutrider they share the emulator with the PS3, but again, even the PS3 isn't as accurate as the PSP and Vita because it doesn't share that architecture, it has the Cell

So this is something genuinely unique to Sony's portables

@plsburydoughboy again though - from a lowest-level hardware view the Vita is much closer to the PSC than the PSP or PS1

the biggest differences between the Vita and PSC are, I'm going to hazard a guess, in the system software and probably security hardware bits

@plsburydoughboy and the Vita PS1 releases run on the Vita's PSP emulation to the point where if you hack it up to run PSP CFW in the PSP emulator, PS1 games you've bought and installed on the Vita *will show up in the emulated PSP's XMB and you can play them from there*

@theoutrider you would know this stuff more than me but I just believe the PS Classic is naturally bottlenecked by PCSX ReArmed, which doesn't need all the power the Classic's hw has to run games, and Mednafen would have really been better equipped to optimize its capabilities

And so the Vita and PSP as is are better at running those games

@plsburydoughboy I'm not even arguing reasons why the PSClassic doesn't run the games properly, I'm just thinking out loud the reasons why they ended up fucking it up so much

(and yes their choice of emulator is yet another problem here)

@plsburydoughboy I'm *guessing* they avoided mednafen because the ARM version of that seems to mostly come via RetroArch, and wasn't there recently some press shittery about someone using RetroArch with no attributions or licence-requred disclosures in a ~retro device~

@theoutrider that doesnt make sense, PCSX and the Rearmed fork are both directly under libretro

@theoutrider ugh libretro is the name for the project that makes Retroarch, anyway the same thing

But anyway it seems that they didnt even properly fork ReArmed, just put up a frontend with less options on it. At least with a fork they can claim to have done something transformative with their own code

@plsburydoughboy yeah

I do wonder if the PSC is running the libretro version of rearmed or a separate build that they wrote their own frontend for, I guess we'll find out as people explore the system

@plsburydoughboy and I'm guessing they didn't make improvements to rearmed because it's GPLv2 licensed, which means any changes Sony make to it they're legally required to also make public and available under GPLv2

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