I understand wanting to use fixed foveated rendering on a limited device like the Quest. It's very easy to over-do it with the current generation of consumer VR hardware though. The user may be forced to constantly turn her whole head to see things clearly instead of just being able to glance naturally. With future fields of view of 140 degrees or greater FFR will make more sense.
I liked this post about how Valve increased the FOV of the Index headset and why it wasn't as straight-forward as you might think:
I decided to try a 'garage-scale' VR setup while I wait for the Index to arrive. The original Vive base stations actually provide pretty robust tracking even when well beyond 5 meters apart.
Naturally walking around and taking in a large VR scene without teleportation or trackpad/thumbstick movement feels great. Now I just need to attach some cable management gear to the tether...
I just came across these photos from the tokyomk6 meetup, there were some super cool mechanical keyboards being displayed: https://www.flickr.com/photos/164140344@N07/sets/72157708768047012/
Someone even made a mini-deck 💖: https://www.flickr.com/photos/164140344@N07/47936238971/in/album-72157708768047012/
This looks like a good tool. Voxel sculpting seems like the main thing you'd want to use a stylus for in VR but putting it on a desk to paint with a large virtual tablet would also be rather nice.
Ultrawings is one of the few VR games I've put a parent into where they clearly wanted to keep playing and didn't just take the headset off after a few minutes. I'm sure it helped that they've flown actual planes before, skills acquired IRL can certainly be used in VR. They did mention the flaps control was reversed though, oops.
"Halmurat Harri, a Finland-based Uyghur activist, visited the city of Turpan in 2016 and was shocked by the psychological impact of near-constant police checks. “You feel like you are under water,” he says. “You cannot breathe. Every breath you take, you’re careful.”"
"In August 2018, a United Nations human rights panel said it believed one million Uyghurs were being held in what amounts to a “massive internment camp shrouded in secrecy.”"
I'm glad to see Jeri Ellsworth and her team finally able to make the AR headset they wanted. It needs a retroreflective surface to work but the goggles themselves are small, feature a wide FOV, and will almost certainly be less expensive than Magic Leap and Hololens systems.
Some good news at last:
PC upgrades, VR
I gave in and decided to swap out my old GTX 960 before the Index arrives. I realized it would have struggled to hit 144 FPS even with my own bare-bones applications. There weren't many AMD options that would have fit in my mini-ITX case so I actually ended up going with an RTX card. Real-time ray tracing hardware certainly wasn't among my criteria, the GPU just seemed to do well with high resolution benchmarks. I'm eager to get everything running...
the patient schemer #mastoart
morning sketch #mastoart
Frame Fatales is live now, all-female speedrunning:
Here's an earlier greyscale version. #mastoart
late night painting...
This is a very cool emulation hack, it fixes the slow-down in games like Gradius III for SNES. Without the 'bullet-time' some parts of the game are now harder though. :-)
Thinking back to Gradius III reminded me of Axelay which was also from Konami and released for the SNES. It ran much better even with similar sprite counts and more graphical effects and it didn't use any enhancement chips. One of its programmers went on to work for Treasure, unsurprisingly.