weight painting via is alive! Finally figured out the rest/custom/pose/global/skeleton/mesh/skin matrices. Now needs polish and optimizing..

Almost have weight painting working in this project.. I don't quite understand how Godot skin bind poses relate to posed vertex postitions though, help!!

I implemented a mirror node and associated editing interface in . You can easily switch back and forth between node editing or mirror line dragging.

Posing now working on my based rig tool with . Still need to implement the actual weight paint, instead of just weight display.. -ish

Made a little flying widget in . Also work in progress of a vr based rigging tool I'm working on.

Yesterday in Portland, during the Heat Dominion. Good times.

Made my Godot keyboard wrap around a torus.. Also implemented loading from json configs for somewhat easy creation of new layouts.

A 3-court space basketball cylinder, made with for . Btw if you like rotating space station arcana, you should probably check out Saturday's premier of the High Frontier, a new documentary about Gerard O'Neill! ...I'm not affiliated with the doc, just been looking forward to it!

Roughing out a in the .. Mostly an exercise to learn about reflection probes and mirror techniques, thanks to tutorials by Bastiaan Olij and miziziziz. Still working out adequate rendering optimizations, and some lighting issues..

Work in progress on being able to do some animation via nodes in Laidout, just because:

How to make an Ascii chart that can adapt to paper size completely procedurally with nodes in Laidout.. Highlights include a math expression node that updates inputs automatically based on unknown names in the expression.

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