@couscous It’s one I made on the way toward learning how to do gizmo plugins in Godot.. not released as yet
Almost too late, but I submitted something for @Veritasium's contest. Please watch! The idea "stems" from some old woodwork of mine.. https://www.youtube.com/watch?v=vfLj2xtEmjw
I implemented a mirror node and associated editing interface in #Laidout. You can easily switch back and forth between node editing or mirror line dragging.
@frd In my mind I don’t think of anywhere in Brazil that cold! Fortunately it’s not very humid here.
@paperdigits thanks, some colder air moved in, so it’s now way more tolerable. That day the temperature dropped from 116 to 90 in a couple hours! Hopefully fireworks don’t torch the rest of the forest this weekend!
@Olm_e Thanks! The bigger it is, the easier to adapt to probably! I would love to experience all of the scenarios, but I'd be a little afraid that it would just be like living in an airport, or a mall. I remember centriFugal as the Fake force.. never really thought of a good way to remember "centripetal", just that it's the other one.
So Friday at 8:00 am pacific time, I'll be giving an online talk about implementing VR rotating space stations with Godot and Blender, at this year's (online) Libre Graphics Meeting... check out the other talks too! https://libregraphicsmeeting.org/2021/en/presentation13.html
@doctormo Technically, I'm still doing 2-d work (in Laidout), just it's a little slow going. I blame a pandemic induced layoff fracturing things a bit! So anyway, most recently I've made an all on-canvas ellipse tool that I still need to debug. Also node based 2-d animation (that still needs debugging). I would love to use my tools in Inkscape, just that porting is a lot of work!
I guess I like to make stuff, such as tomlechner.com, laidout.org
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