@couscous It’s one I made on the way toward learning how to do gizmo plugins in Godot.. not released as yet

Almost too late, but I submitted something for @Veritasium's contest. Please watch! The idea "stems" from some old woodwork of mine.. youtube.com/watch?v=vfLj2xtEmj

@doctormo Neat! Are you sticking to kind of art board layouts, or are you planning any imposition features? .. such as: youtube.com/watch?v=VN9L8UYZgG

weight painting via is alive! Finally figured out the rest/custom/pose/global/skeleton/mesh/skin matrices. Now needs polish and optimizing..

Almost have weight painting working in this project.. I don't quite understand how Godot skin bind poses relate to posed vertex postitions though, help!!

I implemented a mirror node and associated editing interface in . You can easily switch back and forth between node editing or mirror line dragging.

Posing now working on my based rig tool with . Still need to implement the actual weight paint, instead of just weight display.. -ish

Made a little flying widget in . Also work in progress of a vr based rigging tool I'm working on.

@frd In my mind I don’t think of anywhere in Brazil that cold! Fortunately it’s not very humid here.

@paperdigits thanks, some colder air moved in, so it’s now way more tolerable. That day the temperature dropped from 116 to 90 in a couple hours! Hopefully fireworks don’t torch the rest of the forest this weekend!

Yesterday in Portland, during the Heat Dominion. Good times.

@Olm_e Thanks! The bigger it is, the easier to adapt to probably! I would love to experience all of the scenarios, but I'd be a little afraid that it would just be like living in an airport, or a mall. I remember centriFugal as the Fake force.. never really thought of a good way to remember "centripetal", just that it's the other one.

Just in case you wanted to hear me talk about implementing rotating space stations for with for 45 minutes and missed the original at this year's , here you go: youtube.com/watch?v=PBuyVl2uot

So Friday at 8:00 am pacific time, I'll be giving an online talk about implementing VR rotating space stations with Godot and Blender, at this year's (online) Libre Graphics Meeting... check out the other talks too! libregraphicsmeeting.org/2021/

@doctormo Technically, I'm still doing 2-d work (in Laidout), just it's a little slow going. I blame a pandemic induced layoff fracturing things a bit! So anyway, most recently I've made an all on-canvas ellipse tool that I still need to debug. Also node based 2-d animation (that still needs debugging). I would love to use my tools in Inkscape, just that porting is a lot of work!

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