This is not at all what the game really is, but its to let me have a way to test a dynamic camera that zooms to fit a series of boxes onto the screen, depending on how many there are, with the top one centered in the middle. So simple, but for some reason, still makes me happy. #gamedev
Not particularly gorgeous, but the map proof of concept is coming along nicely. #gamedev
Began work on a simple location-by-location unlocking map over the past week in spare time. Finally coming along with panning and location info on hover.
Only have a small handful of locations on the map right now. Locations reveal on the map when you first enter them. Gray tiles are unexplored. Still to come: grid lines, real unrevealed area gfx, quest markers. #gamedev
New lighting system (first pic) from a few weeks ago. It's not much but its a huge improvement over the old one (second pic)
For a while I liked the old system because I thought it was more thematic with the rest of the game, but I really preferred the new one instantly. #gamedev
Playing around with a new idea for a simpler and more clear levelup UI #gamedev
New color palette doing work #gamedev
Added a suble spawn-in effect for items, as well as rarity indicator particles to help people identify items of value on the ground. #gamedev
Game and web developer
Working on http://evenfallgame.com
Constantly wavering between buddhism and nihilism
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!