Well a day turned into just a few hours. I am moving over to @twisterghost and will sunset this account eventually.
Thanks to everyone who is following me now, and double thanks if you follow me again at the new account!
Gonna give it one more day but I'm thinking I might be switching over to my new instance full time.
If you'd like to keep following me, please follow me at @twisterghost
I'll be posting this a few more times as I get closer to cutting off this account, and I'll do an account redirect/migration, whatever that actually does.
@ernmander did it pass?
If you use iOS, disable FaceTime immediately
Yo this is great http://saint11.org/tools/cchimera/index.html
@balint This is really scary. I want to believe that outlets like Itch and GoG (if not already in said players list) will continue to push a sale-based storefront. I also want to believe we'll see more bandcamp-esque own-the-sales services crop up.
Subscription entertainment is already overwhelming and underpaying, here's hoping people reject this model
If I'm following you twice right now, it's because I've set up an instance elsewhere and I'm deciding if I want to make the full switch or not.
Waiting on a response from the relay server to see what that's like to help me discover stuff. Once I get that settled I'll see how search and some other features feel before deciding where to go.
Big ups to @mastohost for great service, regardless.
@ernmander Thanks for the heads up. I'll need to audit it for sure
The goals are:
* Character/monster bank
* No login (all local data)
* Auto save state, come back whenever
* Minimal, effective, clear design
* FAST - little-to-no load time, lightweight at run time
As a DM, I just want a combat manager that does exactly what I need, and nothing more, that is available at a whim, that I can preload with entities and gives me the clear overview and organization I need, and I don't want to have to log in to something for it.
Also its just a fun project.
A little more work on my tabletop combat manager this weekend. It is still ugly as sin but it has some semblance of styling. Planning to take a real stab at the overall style later on, focusing on functionality right now.
I also moved it over to github to help with visibility. You can follow the project here if you'd like: https://github.com/twisterghost/combat-manager
It is way too early to really use, but for funsies I'll be deploying nightlies to https://combat-manager.mjb.sh/
Pushed some minor website updates https://mjb.im/
@jadiejadie I love these character pieces! Just subscribed on patreon and thinking about asking for a piece commissioned. Once I figure out what I'd want, whats the best way to contact you about it?
Working on building an actually good combat manager for tabletop games. One that is clear with how it works, is immediately available when you need it, doesn't require an account or subscription, lets you save player data locally to be recalled at-will, yet still does a little bit of work to help you with stuff like tracking status/spell timings, having a display of player stats, etc.
I've yet to find one I like so I'm making it for myself, and hopefully others find it useful, too. #tabletop
@gingerrroot odd...mine defaults to "all" and I don't think I changed anything. If I change to mentions and refresh, it changes back to all. Is it an instance level config?
Game and web developer
Working on http://evenfallgame.com
Constantly wavering between buddhism and nihilism
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!