Learning meta-memetic templates by exploring grammatical restrictions of a particular template thru social based negative signaling. The fast way to find out the topology is to shove a meme within itself and see how quickly it hits a fixed point.

"Man you’re way too meta" — @vgr


"This paper will suggest two new terms to use, 'orthogame and 'paragame', in conjunction with a more clearly defined notion of 'metagame'."

"... if we don't define the term, its really easy for us to get way off track in the discussion. But even further, we keep using that word [game]"

"You Keep Using That [Template], I Do Not Think It [Memes] What You Think It [Memes]" :sickmeme:

· Web · 1 · 1 · 3

To [learn something at the object level], it is necessary once in the course of our life to [meta[meme]], as far as possible, all of the things.

A *REAL* seeker after truth necessarily suspends faith in all historical memes as far as humanly possible.

| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ |
| This is memoization |
| of a ycombinator function |
|_____________ |
(\__/) 📍 λf. (
(•ㅅ•) ||
/   づ\\_ _ __ _ __ ___ __
📍 λx. f (x x)) ( | |
_ _ _ _ _ _ _ _ _ _ / /
📍 λx. f (x x))

Orthogame: a competition between two or more players using an agreed-upon set of rules and a method of ranking,

Ideogame: a series of interesting decisions that produce a personal outcome.

Beef-only thinking is to Orthogame
Soy-only thinking is to Ideogame

Hmm. That seems to work?

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