Found this site today; lots of games written in BASIC and Extended BASIC for the TI-99/4A. Many have the visual appeal of a typical typed-from-magazine game, but *some* have some *really* spectacular graphics, considering the limitations of the VDP.
Just look at the start-up screen for Royal Game of Ur for example. WOW!
I also have plans to enhance the VDC (hence the -II suffix) with new features that should make it more appealing for writing simple games. E.g., a different attribute format that grants 16 foreground *and* background colors, basic sprite support, etc.
@requiem @djsundog So, for now, the video card (which is only intended to serve as a proof-of-concept for the bigger, more sophisticated concept) will be productivity focused (16K of video memory, courtesy of the FPGA's built-in block memory).
I intend the larger, more feature complete card (which will really just be a generic FPGA dev board) to have both VGA and HyperRAM support, and so should be able to support features.
This would be a bit of a hack; but, the IDE controller is barely anything more than an Intel 8255 parallel I/O chip and a 40-pin header. I'm thinking if you build a custom cable from the IDE header to the LCD display, you should be able to write software that bit-bangs the 8255 to drive the LCD interface.
I’ve been reading Zaks assembler book which has taught me a lot about basic interfacing but I need to know more, more! 😂
@vertigo I played soooo much parsec and had no idea what I was missing out on because no one else I knew had one lol but that probably worked out in this case too I suppose
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