Found this site today; lots of games written in BASIC and Extended BASIC for the TI-99/4A. Many have the visual appeal of a typical typed-from-magazine game, but *some* have some *really* spectacular graphics, considering the limitations of the VDP.
Just look at the start-up screen for Royal Game of Ur for example. WOW!
@vertigo that was my second ever computer, after the t/s 1000 and before the kaypro ii - it was a fun machine and some of the game cartridges were top notch. I never did get the speech synthesizer expansion I wanted tho (but ended up with a 300 baud modem with the kaypro, so ended up ahead really)
@djsundog Playing Parsec without the speech synthesizer leaves one slightly underwhelmed, but it was still a fun game.
A friend of mine did have the speech synth cart, and playing Parsec felt like you had a copilot.
I also have plans to enhance the VDC (hence the -II suffix) with new features that should make it more appealing for writing simple games. E.g., a different attribute format that grants 16 foreground *and* background colors, basic sprite support, etc.
@requiem @djsundog So, for now, the video card (which is only intended to serve as a proof-of-concept for the bigger, more sophisticated concept) will be productivity focused (16K of video memory, courtesy of the FPGA's built-in block memory).
I intend the larger, more feature complete card (which will really just be a generic FPGA dev board) to have both VGA and HyperRAM support, and so should be able to support features.
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