@w84death Geometry wise, are you just modulating the verts of a plane up/down in/out over time, with some perlin noise gradients and whatnot?
@mralex lets the code speak itself: https://github.com/w84death/the-islands-of-shaders/blob/master/features/water/code/water.shader
@w84death Wicked! Godot really needs a community ocean project like UE4 and Unity have. Lots of projects could use that, keep it up!
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