The trick is in the resolution: 1280x1024 vs 320x240
#GameDev #IndieDev #PixelArt #GodotEngine
@w84death clearer in the previous toot by watching the video... the low resolution indeed leaves the mind to fill in a bunch of extra "detail"
@w84death one nice example of that is Mario RPG, which looked amazing for its time...but you really didn't want to see the "high resolution renders"
@w84death heck let's be honest mario rpg looks great today