Indie game developer. Founder of P1X. Open-source, Godot Engine, Pico8, pixel art. Linux and free software.
How I made the bridge movable by player and pyramid using heightmaps.
#GodotEngine #GameDev #IndieDev #shaders #LowPoly
This awesomely horrible bridge
I think that the water is good enough. For now.
#GameDev #IndieDev #GodotEngine #LowPoly #shaders
Water Shader 3rd attempt :P
Looking at the butterfly's
Added few special effects.
Less crowded vegetation = far visibility
Working on more natural and simplified water shader.
Another take on ARCADE Games Manager
#GameDev #IndieDev #GodotEngine
Working on arcade menu game chooser kinda menu.Any cool ideas how to make it awesome? (90' arcade games style)
New water shader looks promising.
#GameDev #IndieDev #GodotEngine #shaders
Another approach to water shader.
“We don't make mistakes, just happy little accidents.” ― Bob Ross
At the end of the world (map)
And two hamsters are better than one..
Everything's better with hamsters! :)
Some hi-res screens (with low fps)
Now the scene is alive!Thanks to the 4096 butterfly's :)
Now I need to make them "fly around".