Small step by small step I'm getting there (with the look&feel).

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That's what happen when you put some crazy parameters for the shader :D

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Porting progress:
- terrain is now scaled (4x)
- moving over terrain works (height-map based)
- grass terrain works!

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Resurecting an EEE PC Netbook with Debian

"My ultimate goal is to have small Linux computer with good keyboard (mechanical) for remote writing.."

Read more at krzysztofjankowski.com/blog/re

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I'm taking stuff from my experimental Islands of Shaders to new project to create a real game. Refactoring all the game data structure, materials, etc.

First, initial commit with few stuff moved already: github.com/w84death/mystic-tre

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