After full day of fighting with GI bugs I finally have a working game prototype from start to finish.
Here's a video of speedrunning (mostly empty) levels. With end screen!
Fixed my project to run with latest #Qodot update. Rotated fans was natural next step to do.
Yeah! I finally figured out paths and tricks to fully automate my new workflow.
#TrenchBroom (save) -> #Godot (auto refresh) -> #Qodot (rebuild) -> Play :)
Cyfrowy Nomada and P1X Founder. Working for beffio.
I love FOSS, Pixel Art, Raspberry Pi, Godot Engine, UE4, Blender, FPV Racing Quads :)