Small step by small step I'm getting there (with the look&feel).

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@vilbi I'm still working on the overall material shader. All of them have this common strange artifacts on spec (and roughness?). It will not look like that in the end! that's my point :)

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@vilbi That's the broken "physics" of the shader that simulates wind. It's ok for grass but not for the log.

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That's what happen when you put some crazy parameters for the shader :D

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