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That's what happen when you put some crazy parameters for the shader :D

Porting progress:
- terrain is now scaled (4x)
- moving over terrain works (height-map based)
- grass terrain works!

Resurecting an EEE PC Netbook with Debian

"My ultimate goal is to have small Linux computer with good keyboard (mechanical) for remote writing.."


I'm taking stuff from my experimental Islands of Shaders to new project to create a real game. Refactoring all the game data structure, materials, etc.

First, initial commit with few stuff moved already:

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