I wanted to place coins, health pickups, or some other form of token, on uneven, randomly generated surface terrain for a game I was working on in Roblox Studio. On a flat surface, the health tokens would float nicely at 4 studs above (or 2 or 6), but with hills, lakes, etc, they could be inside a mountain or floating 30 feet up. How can you determine the actual position above ground when the ground isn’t flat? The answer is in this video. .

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