A palette I made for a GameBoy Color game. Its not often that you get to create a game-wide palette like this these days.

Its tricky because the color you put into the system is not the color you get out, and there's some colors it can't display. It is a reflective TFT after all, it can only filter the light you give it.

BG 0 is for the system graphics (text, windows, etc.), BG1~BG3 are for most of the environment. The light color they share is to make seamless transitions easier.

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