I managed to get up to 12 entities all roaming around the map (with collisions between the map and themselves working) while still having animated frames (that you have to stream to video memory since you can't really hold it all at once and still have room for other things).

This is the point where the Gameboy starts to stutter here and there, but I think I can still get more out of it if I optimize.

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Its better to optimize and then ultimately not use the extra power (when are you going to cram a bunch of moving full character NPCs on a map?) because unused power ends up saving batteries when it comes to Gameboy.

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