OK, here's a question for knowledgeable Mastonerds:
I've been wondering about how I could set up my own personal social media "hub", which would essentall be somewhere to mirror + filter content from a collection of other social media sites that I'm on. Like a centralised timeline to combine multiple data streams from multiple accounts on multiple services, where I was in control. It wouldn't be public, it'd just be for me. Would a personal Masto instance be able to do that?
All I want the Alpha 0.1 release to be able to do is to let players play against each other in deathmatch maps. The last things that need to be completed on that front are making the menus acceptable and ensuring there are no massive bugs.
In Alpha 0.2 I'd like to include bots, so that testing and iterating core gameplay "in anger", so to speak, is much easier to do moving forwards.
The game should run on Windows, Mac and Linux, and play should be supported between any and all of these platforms. Support for Android and others could come in the future, but is not something I'm focusing on right now.
I recently upgraded my development laptop to a Dell XPS, so have the joy of being up close and personal with Windows again to get support working! 🤔
This is why there are currently no model-based props in the maps - given I'd like to support the updated Nightfire model format, I'm waiting until this is in place first.
For player models we currently have the three most generic characters from Nightfire multiplayer: MI6 Stealth, Suit and Tux. The original meshes have been temporarily translated to use HLDM animations because the Nightfire animations (while actually artistically worse) use a more complicated rendering system. Adding support for this is planned, but will take significant work.
Getting the maps to work took a while, because my initial attempts to load in the genuine source files came up against a brick wall. The solution now is to de- and re-compile the maps into a Xash3D engine-friendly format.
Hence, we have (IMO) the two best Nightfire maps: DM Power and DM Island. These are brushwork only at this point - I'll explain why in a moment.
So progress hasn't been all that fast, because unfortunately I have this thing called a day job, but it has been steady. The current target is to be ready to build an Alpha 0.1, which will be the bare minimum required to play a cross-platform multiplayer deathmatch: a handful of weapons, player models and maps from the original game.
After playing Nightfire for a bit tonight, I came up with some cool gameplay ideas that I could implement in Afterburner when porting various aspects across.
The stars are post-padding to align the names to 4 bytes.
"I Found the Best Burger Place in America. And Then I Killed It." by Kevin Alexander https://www.thrillist.com/eat/portland/stanichs-closed-will-it-reopen-burger-quest
This is fascinating. The internet has so much power to concentrate attention, but being the focus of attention isn't always a good thing, as in the case of restaurants.
Gonna clean up some of my furry follows on here. If you haven't already, go follow @email@example.com!
Programmer, DnB/007/TF2 addict.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!