Making games sounds like such a cool thing to do. I tried to participate in Ludum Dare again, but motivation plummeted at some point.
I should probably not approach it like a contentless coding problem, which I always do. I have this irrational fear that anything creative I do is an instant embarrassment.
This was my first LD submission: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62747
It has some things going for it, and other things not at all.
The best thing, I think, is that the core gameplay is decently tight, and that it has a defined end and a basic tutorial.
It was also a single 800-line Lua file, and the art was done in Paint.NET, and the music is 4 notes that don't do much, and I didn't do much in terms of player feedback.
In other words, it left a lot to be desired. Simply finishing has value.
@kosinus All that to say, everyone starts somewhere, and it's totally fine to start and not be great at something at first.
If you do decide to go forward with a gamedev project, I'd be interested in hearing about it.
@yumaikas Thanks for sharing! What I think is just really cool about your entry, and many others in LD, is that you're not afraid to put something weird or silly out there. I get embarrassed and can't seem to shut that off.
The technical output is usually decent, so I tend to focus on that and make super serious stuff. I actually did finish LD22: http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3062
Looking back, I'm like 'Woah, I made this!', because there's cool hacks in there. But it's also super plain on the surface. 😅
It felt like more of the same blandness. It got to a point where I just had to churn out enemies and levels, but didn't feel like it.
What I far more enjoy in games is story and setting. Maybe I should actually make an attempt at that next time, though it's a completely new skill I'd have to learn.
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