dbat :godot:<p><a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/Addon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Addon</span></a> <a href="https://mastodon.gamedev.place/tags/Pipeline" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pipeline</span></a> </p><p>I have been tweaking and documenting my plugins for Blender and Godot. New pushes out to the repo today.</p><p>(Been v tired, so have made a lot of silly mistakes, so let me know.)</p><p>A. The Multimesh tagger in Blender:<br><a href="https://codeberg.org/dbat/blender-addon-godot-utils/src/branch/main/godot-multimesh" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">codeberg.org/dbat/blender-addo</span><span class="invisible">n-godot-utils/src/branch/main/godot-multimesh</span></a></p><p>B. The Name Hinter in Blender:<br><a href="https://codeberg.org/dbat/blender-addon-godot-utils/src/branch/main/godot-hints" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">codeberg.org/dbat/blender-addo</span><span class="invisible">n-godot-utils/src/branch/main/godot-hints</span></a></p><p>C. The Godot plugin to import multimeshes tagged in A:<br><a href="https://codeberg.org/dbat/blender-godot-pipeline" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">codeberg.org/dbat/blender-godo</span><span class="invisible">t-pipeline</span></a></p><p>🦇</p>