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#ffxii

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Ah, Penelo! :D I have a love/hate relationship with FFXII… okay, "hate" may be too strong a term. X) I found the art style and setting rather fascinating, and loved the characters, but I found the gameplay to be rather rambling/too distracting, and the gambit system difficult for me to get a hang of. I never got very far in my playthroughs. Still, loved Penelo, and drew this fanart of her when my S.O. did his own playthrough for the first time. I'm still really happy with how it turned out. :)

One day I'll beat this game! :da_w00t:

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Okay! Final Fantasy XII is done! ✅ I had a blast with this one and I intend to come back to complete sometime down the line

Edit: I forgot to mention that the final boss in this one is *goofy* but that final form with the angel wings made of scrap metal was fucking sick :skaterRat:

Here are a few screenshots that I took that I thought turned out pretty cool. And here is my full Steam review for anyone who's interested: steamcommunity.com/id/slandero

Now it's time to move on to the next one...

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So, it's gotten to the point where I'm facing high-level marks and I'm faced with a question: do I keep working on finishing the hunts (and collecting achievements) or do I move on to the end of the game? I'm really enjoying my time with the game but I have a BIG list of games to play... I can always come back and keep working on them later if I want. I don't know - what should I do?

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When I played this game the first time, I was miffed because none of the summons were the classic Final Fantasy summons... But this time around, I'm realizing that they're actually cool as hell! Like this one. It's hard to tell from the screenshot but it's a Baphomet-looking ass lightning goat! That is, hands down, some of the coolest shit I've seen in a Final Fantasy game

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This game is soooo close to feeling modern. That's really impressive considering it came out nearly twenty years ago. It falls short, though... Like, I wish I didn't have to go three menus deep to find the location of the hunt I'm after. And I wish I could fast travel directly from the world map. Still, it's interesting to see how close they got to modern game design decades ago!