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#osr

42 posts32 participants2 posts today

Glimmermark session 19: they explored the 5th level further, killed a kobold when they tried to break into a kobold lair (they pulled a kobold out of the lair when they surprised him and managed to break his neck), which ended with the kobold lair burning down.

later one of the survivors tried to lure them into a trap but was a bit too obvious about it.

Considering they earned the ire of a complete kobold tribe they likely will come up again.

Continued thread

At the gaming table, these folk tales can be linked to the #osr focus of problem solving. Other tales provide inspiration for magic items. Moreover, the creatures you find in the folk tales are scary af, especially the ones which were probably invented in pre-modern times to scare children away from dangerous areas, like the „Busebeller“ (holy sh*t). 6/x

Continued thread

- As for the 19th c folk lore, I simply pick the thematically sound ones, interpret them through the lense of a folk horror and #osr adventure gaming point of view and merge them with the „secrets“-paragraph of the hexes. It appears that #osr design lends itself to appropriate folk tales, bc these tales do often revolve - as @juergen_hubert has pointed out - around treasure, but are NOT necessarily „combat encounters“. 5/x

Continued thread

Bibliographical references on NW German Folklore provided by @juergen_hubert have been SUPER helpful for my fun little project. Big shout out! Your work rocks.
For my little #osr project, I came up with the following mode of operation:
- I created a hexmap based on a historical map of the Frisian Peninsula (5 km hexes).
- Populating individual hexes by creating a short description. 2/x

Made good progress with populating hexes for my „Late Medieval Fantastic Campaign (LMFC): Frisia Orientalis“ over the last weeks. The little project is about creating an #osr milieu by combining elements from history and historical geography of late medieval #EastFrisia (c. 1395 CE) with NW German Folklore which was compiled / invented at a much later point in time (19th c). The result is necessarily anachronistic, but it is about adventure gaming, I’m not prepping a history class. 1/x #ttrpg