Wed, 12 Mar 2025 11:15:09 +0000
gamemodding, UnrealEngine, ue4, unrealengine4, gamedev

Are there any resources out there on modding Unreal Engine 4 games?

I know it’s relatively easy to decrypt the asset files and stuff, and maybe even to decompile the game, but then how would I get the edited stuff back into the game (and in a distributable way)?

Should I expect the game to be able to load the edited asset file without encryption alongside to the encrypted ones, since I probably wouldn’t be able to encrypt it with the same key as them, or nah?