Thu, 20 Nov 2025 02:08:56 +0000
UnrealEngine, ue4

Is there a good article explaining why the screen size / desired on screen dropdown in top-right corner of the UMG designer doesn’t actually show the UI at actual display size?

Say I selected a 1440x900 screen size and my project UI DPI scaling is “scale to fit”, the white box around my full screen UI isn’t actually at 1440x90 but are still at 1920x1080, but the bottom-right corner says “DPI scaling 0.75”, what am I supposed to do with that information?