# first.items[].content
Small QOL thing I've been working on is changing the behaviour of tile colliders. I now scale up on mouse over, which means that you need to move further to move off the current tile, and when digging, I hold the collider in its current position until you move off it so that the tile behind doesn't get automatically selected.

I never felt missclicks were a thing that happened frequently, but they did happen from time to time, and it's nice to have a way of addressing that little friction point

# first.items[].contentMap.en
Small QOL thing I've been working on is changing the behaviour of tile colliders. I now scale up on mouse over, which means that you need to move further to move off the current tile, and when digging, I hold the collider in its current position until you move off it so that the tile behind doesn't get automatically selected.

I never felt missclicks were a thing that happened frequently, but they did happen from time to time, and it's nice to have a way of addressing that little friction point

# first.items[].attachment[].name
A close up video of a Fossil Sweeper dig site with blue debug outlines visualising the shape of each tile's colliders. The colliders scale up to 130% size on mouse over, and the cursor must move beyond that increased distance to select the next tile. When digging a tile, the scale returns to 100% size, but stays in the raised position. it drops down to match the other dug tiles as the mouse moves off.