@PsySal I think that's kinda a mixed bag. I think they provide value in helping people spend limited time efficiently, BUT: not in the way that "Oh, it saves them time because they don't have to play bad games".
More like... it gives information about scope and tone that helps players pick games that match their at-the-time needs.
There's probably a better way to communicate that information that doesn't lend itself to wrong ideas like:
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