@jennamagius criticism!

wait... damnit :/

ANyways 1000% with you on this. I even hate that itch.io has a star rating system, it's like a tiny bit of evil managed to work it's way in, even there... booo :(*

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@PsySal I think that's kinda a mixed bag. I think they provide value in helping people spend limited time efficiently, BUT: not in the way that "Oh, it saves them time because they don't have to play bad games".

More like... it gives information about scope and tone that helps players pick games that match their at-the-time needs.

There's probably a better way to communicate that information that doesn't lend itself to wrong ideas like:

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@PsySal "Oh, we should just delete all the one star games because they're bad games"

Or "creator, you created a bad game and you should feel bad."

Those are terrible ideas. I love a one star game, when that's the mood I'm in & the thing I have time for.

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@PsySal If people could rate games on like:
Duration
Complexity
Non-bugginess

That's information that could be just as useful but way less normative.

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@PsySal I don't even know how to put "non-bugginess" in a positive way that doesn't imply that games shouldn't be buggy.

Buggy games are good! There is a place for buggy games.

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PsySal
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@jennamagius I think @ increpare once kind of hit the nail on the head with, "fun is a word designed to exclude and ostracise" (erm, he put it better than that) And I agree like: if a game crashes a lot that doesn't mean it's one star, or that I won't like it, etc. etc. but! it's useful information.

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