I am extremely not interested in the definition of "criticism" that is like "distinguish good media from bad media".
I demand a word that means "engaging with a work in a very active, literary, external-to-the-work way" that is not just the same word as "saying that a thing is bad"
@PsySal I think that's kinda a mixed bag. I think they provide value in helping people spend limited time efficiently, BUT: not in the way that "Oh, it saves them time because they don't have to play bad games".
More like... it gives information about scope and tone that helps players pick games that match their at-the-time needs.
There's probably a better way to communicate that information that doesn't lend itself to wrong ideas like:
@jennamagius I think @ increpare once kind of hit the nail on the head with, "fun is a word designed to exclude and ostracise" (erm, he put it better than that) And I agree like: if a game crashes a lot that doesn't mean it's one star, or that I won't like it, etc. etc. but! it's useful information.