I am extremely not interested in the definition of "criticism" that is like "distinguish good media from bad media".
I demand a word that means "engaging with a work in a very active, literary, external-to-the-work way" that is not just the same word as "saying that a thing is bad"
@PsySal I think that's kinda a mixed bag. I think they provide value in helping people spend limited time efficiently, BUT: not in the way that "Oh, it saves them time because they don't have to play bad games".
More like... it gives information about scope and tone that helps players pick games that match their at-the-time needs.
There's probably a better way to communicate that information that doesn't lend itself to wrong ideas like:
@jennamagius FWIW I think game developers get a teeeeensy bit defensive about this, for instance if someone wants to know how long your game is... that's fine and very reasonable question. Somehow this all breaks down when you add a rating system to this, because ultimately it's so reductionist. Very few things can be reduced to a number (but maybe Duration, Complexity, Non-bugginess are some of them :)