# orderedItems[].content
after needing it for my own projects, I decided to make a fully #rustlang nav-mesh generation & pathfinding crate to use with #BevyEngine

Presenting my first crate: oxidized_navigation

https://crates.io/crates/oxidized_navi gation

#gamedev

# orderedItems[].contentMap.en
after needing it for my own projects, I decided to make a fully #rustlang nav-mesh generation & pathfinding crate to use with #BevyEngine

Presenting my first crate: oxidized_navigation

https://crates.io/crates/oxidized_navi gation

#gamedev

# orderedItems[].content
#introductions

Hello there,
I'm Alex, a Game- & Mod-developer[1].

Around that my interests include:
Roleplaying games (tabletop & digital), World building, Storytelling, MMOs, and creating small adventures (mostly for the consumption of close friends)[2].

My focus is currently on developing a multiplayer RPG in #Rustlang using #bevyengine [3].

#gamedev

# orderedItems[].contentMap.en
#introductions

Hello there,
I'm Alex, a Game- & Mod-developer[1].

Around that my interests include:
Roleplaying games (tabletop & digital), World building, Storytelling, MMOs, and creating small adventures (mostly for the consumption of close friends)[2].

My focus is currently on developing a multiplayer RPG in #Rustlang using #bevyengine [3].

#gamedev