filled paths made from bezier curves "extruded" from normals evenly spaced along the curve, laid out on the page with normally-distributed starts, ends, and control points, playing around with width of the extruded shape along the curve and stddev of gaussian noise added to the width

applying the same effect to sequences of bezier curves constructed from catmull-rom splines of normally-distributed points, and using a sine function to set the width of the curve (which gives it an interesting calligraphic effect I think)

bunch of single-stroke "letters" in a grid using this technique

aaaand applying the calligraphic effect to handwriting data (specifically, random glyphs from github.com/aparrish/chars74k-j)

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